Creating a 2D game in the style of pixel art
Keywords:
Aseprite, Unity, animation, integration, pixel art, script, game developmentAbstract
The research focuses on the process of creating a pixel art game using the Unity game engine. The article analyzes the main stages of development, including the preparation of graphic resources, animation integration, game mechanics configuration, and user interface creation. It emphasizes the importance of thoroughly studying each of these stages due to their impact on the overall gaming experience. Attention is also given to the various tools available in Unity and their role in simplifying the development process, allowing for a greater focus on creative aspects.
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